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-
- Omega is a complex rogue-style game of dungeon exploration. Unlike
- other such games, there are a number of ways to "win", depending on
- various actions taken during play. The ways you can get your name
- on the hiscore board include becoming the highest ranked head of a
- guild, sect, college, etc., as well as gaining the most points
- figured from possessions and experience.
-
- This Amiga port can optionally use the graphics from Amiga Angband,
- or the traditional ascii character display. Kickstart 2.04 and at
- least 2 megabytes of memory are required.
-
-
- Omega 0.80.2
-
- Written by Laurence R. Brothers and Erik Max Francis
- Amiga version by David Kinder
-
-
- Omega is a complex game of dungeon exploration, similar to games such as
- Rogue, NetHack and Angband.
-
- Installation
- ------------
-
- Omega can make use of two non-standard libraries, neither of which is
- required to run. These are:
-
- iff.library Needed to load the graphics file. If it is
- not present, graphics cannot be used.
-
- reqtools.library If present, it is used for all requesters.
-
- Running Omega
- -------------
-
- To start Omega from the Workbench, double click on the icon. A requester
- will open to ask if you wish to start a new game or restore a previously
- saved one. If "Restore" is selected, a file requester opens with which the
- saved game can be selected.
-
- The screen mode which Omega uses is set by the tooltype SCREENMODE in the
- icon, which is checked from both Workbench and the shell. To use it, it is
- necessary to specify the exact name of the screenmode (case sensitive) as it
- appears in screen mode requesters and the preferences program ScreenMode,
- e.g.
-
- SCREENMODE=NTSC:High Res
-
- If this tooltype is not present then the default screen mode is used.
-
- Graphics
- --------
-
- The original Unix version of Omega represents the Omega world using
- ascii characters to indicate the area around the player, but this Amiga port
- can optionally use graphics. These graphics are taken from Lars Haugseth's
- excellent Amiga port of Angband. The graphics were originally drawn for the
- game CWMMoria by James Larimer, Thomas H. Davies and Torben Kristiansen.
- The graphics are stored in the file "Omega.iff", which must be in the same
- directory as the Omega program. To disable the graphics, the tooltype
-
- GRAPHICS=NO
-
- should be added to Omega's icon. This tooltype is also checked if Omega is
- started from a shell. Alternatively, Omega will revert to ascii characters
- if the graphics file cannot be found.
-
- In-Game Menu
- ------------
-
- When the game is running a "Project" menu is available, with two options:
- "About", which shows a requester with information about Omega; and "Quit",
- which immediately exits Omega. If the current game has not be saved it will
- be lost.
-
- Contacting the Author
- ---------------------
-
- This Amiga port of Omega was written by David Kinder, who can be contacted
- via email at:
-
- davidk@monis.co.uk
-
- History
- -------
-
- Amiga Release 2
-
- Fixed miscellaneous odd effects and crashes on some people's
- computers, all caused by a single line of code.
-
- Added the SCREENMODE tooltype.
-
- Amiga Release 1
-
- The first release.
-